In Unreal Engine 5 (UE5), FQuat is an essential class for handling rotations. Unlike Euler angles, which can suffer from gimbal lock, quaternions provide a robust and efficient way to represent and interpolate rotations. This article explores the advanced use…
FVector is a fundamental class in Unreal Engine 5 (UE5) representing a vector in 3D space. It is essential for handling positions, directions, velocities, and other vector-related operations in game development. This article explores advanced applications of FVector in C++,…
In Unreal Engine 5 (UE5), the APawn class is a foundational component for player and AI-controlled entities. It serves as a base class for all actors that can be controlled by either a player or AI, offering essential functionality for…