In Unreal Engine 5 (UE5), UFUNCTION specifiers provide a versatile mechanism for customizing the behavior of C++ functions. These specifiers enable functions to be exposed to Blueprints, control network replication, manage execution context, and more. Understanding and leveraging these specifiers…
In Unreal Engine 5 (UE5), FTimerManager is a powerful system for scheduling and managing time-based events. It allows developers to set up functions to be called after a delay or at regular intervals, making it indispensable for gameplay mechanics like…
In Unreal Engine 5 (UE5), USTRUCT is a fundamental tool for creating custom data structures that integrate seamlessly with the engine’s reflection system. This feature allows for enhanced data management, serialization, and Blueprint accessibility, making it indispensable for complex game…