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In Unreal Engine 5 (UE5), the GetWorld() function is a fundamental tool that provides access to the game’s world context. This function is crucial for various gameplay mechanics, development tasks, and accessing global systems. This article explores the advanced uses…

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In Unreal Engine 5 (UE5), the PostInitializeComponents function is an advanced lifecycle method that is often overlooked by developers. This function plays a crucial role in the initialization sequence of an actor, offering a unique opportunity to set up components…

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